Baltimore City Public School Students making the most of their summer with VEX Robotics

August 1st, 2012

Over 200 Baltimore city students are putting their VEX Robotics engineering prowess to good use today during the 2012 BCPSS Summer Robotics Olympiad in Timonium, MD.  The Olympiad is the culminating event for these students who are part of Baltimore’s 5-week “Create the Solution” summer VEX Robotics program.  When the Summer Olympiad closes today at 5:30 PM, the winning alliance will go home with the title of 2012 BCPSS Summer Robotics Olympiad Tournament Champion.

Baltimore’s “Create the Solution” summer program is one of several high-quality summer learning programs recognized by the National Summer Learning Association for providing an unequal summer learning environment to students in at-risk communities.  The Baltimore City Public School System added the VEX Robotics platform to its summer offerings in 2010 as part of a system-wide summer school revamp aimed at reducing the learning loss in the math and science disciplines by the city’s students.  The VEX Robotics program is one of several “Create the Solution” summer programs being offered this year to increase the achievement of Baltimore’s students.

Additional information about today’s 2012 Summer Robotics Olympiad can be found at http://www.robotevents.com/robot-competitions/vex-robotics-competition/baltimore-city-schools-robotics-olympiad.html

HEXBUG Y VEX ROBOTICS PRESENTES EN ROBOCUP 2012

June 5th, 2012

México D.F. a 5 de junio de 2012.- Innovation First International anunció hoy que estará presente en RoboCup 2012 del 20 al 23 de junio, para mostrar su línea de productos HEXBUG®, criaturas micro robóticas, diseñadas con la más alta tecnología y conocidas alrededor del mundo. La RoboCup 2012 se llevará a cabo en el World Trade Center en la Ciudad de México del 18 al 24 de junio y estará abierta al público en general del 20 al 23. Este gran evento es una competencia mundial de robótica, cuyo objetivo es impulsar el desarrollo científico y tecnológico fomentando la colaboración internacional en la cual se atrae a cientos de participantes y a miles de espectadores cada año.

Innovation First International también se une con Reeduca para participar en RoboCup 2012 con dos demostraciones de la Competencia VEX Robotics a las 16:30 hrs. el 21 y 22 de junio. La Competencia VEX Robotics es un programa que inspira a miles de estudiantes a nivel mundial para perseguir una educación y trayectoria profesional relacionada con CTIM (Ciencia, Tecnología, Ingeniería y Matemáticas). El Sistema de Diseño VEX Robotics desarrolla la inspiración y creatividad para alcanzar niveles más altos en la competencia robótica. Este programa ofrece a profesores y estudiantes un sistema de robótica económico, sólido y de última tecnología apropiado para uso en el salón de clases así como en el campo de juego.

Cuatro equipos de estudiantes mexicanos estarán presentes en RoboCup 2012 para hacer demostraciones de “VEX Gateway”. Éste se juega en un campo cuadrado de 3.66 metros por 3.66 metros. Dos alianzas –una “roja” y otra “azul”– compuestas por dos equipos cada una, compiten en partidas que consisten en un periodo autónomo de 20 segundos seguido por 2 minutos de juego controlados por un conductor. El objetivo del juego es obtener un puntaje mayor al de la alianza oponente, y el objetivo de la Competencia VEX Robotics es difundir la ciencia y tecnología a través del desarrollo de habilidades y destrezas en el diseño y programación de robot.

Innovation First International, con su línea de productos HEXBUG®, insectos robots reales diseñados con la más alta tecnología atractivos para cualquier niño, adolescente y adulto, presentará en exposición al HEXBUG Nano, HEXBUG Nano que brilla en la oscuridad, HEXBUG Original, HEXBUG Ant (Hormiga), HEXBUG Crab (Cangrejo), HEXBUG Inchworm (Oruga) y la HEXBUG Spider (Araña). Los HEXBUG son robots inteligentes que actúan por sí solos de acuerdo a lo que encuentran en su entorno que estimulan la imaginación de los niños. Se puede encontrar a la familia de HEXBUG criaturas micro-robóticas en las tiendas departamentales y jugueterías del país, incluyendo Liverpool, Fábricas de Francia, El Palacio de Hierro, Walmart, Costco, Sanborns, Inova y RadioShack.

RoboCup ha tenido como sedes distintas ciudades como son Atlanta en 2007, Shuzou en 2008, Graz en 2009, Singapur en 2010 y Estambul en 2011. En este año RoboCup se llevará a cabo en la Ciudad de México, la organización correrá a cargo de  la Federación Mexicana de Robótica (FMR), dicha organización agrupa reúne a grupos de investigadores interesados en robótica móvil y campos relacionados de las principales universidades e institutos en México.

Las competencias que se llevan a cabo dentro de RoboCup son:

RoboCup@Home
Son aplicaciones del mundo real y la interacción hombre-máquina con robots autónomos. El objetivo es fomentar el desarrollo de aplicaciones robóticas – que puedan ayudar a los seres humanos en la vida cotidiana.

RoboCupRescue
Es la búsqueda y rescate en situaciones de desastres a gran escala. Promueve la investigación en temas socialmente importantes.

RoboCupSoccer
Utiliza el fútbol como un tema central de investigación. El objetivo es desarrollar un equipo de robots humanoides plenamente autónomos, que para el año 2050,puedan ganar contra el equipo campeón del mundo humano en fútbol.

RoboCupJunior
Es la iniciativa educativa orientada a proyectos para estudiantes de hasta 19 años. Es una experiencia nueva para entender la ciencia y la tecnología a través de experiencias prácticas con electrónica, hardware así como software. Ofrece oportunidades para aprender sobre el trabajo en equipo y el intercambio de ideas con amigos, así como el desarrollo de materiales de estudio y métodos pedagógicos innovadores.

Este año 2012 el evento se desarrollará en 18,000 m2 de piso de exhibición. El Torneo mundial de RoboCup atrae cada año cerca de 500 equipos y 3,000 participantes de más de 40 países en el mundo.

Los equipos mexicanos siempre están presentes en RoboCup, en los últimos 2 eventos han participado con 18 equipos y 82 participantes en las categorías de Soccer, Rescue, Simulation, Small size, Standard platform, Junior y @Home.

RoboCup
Es la competencia internacional más importante de Inteligencia Artificial (IA) y robótica, cuyo objetivo es impulsar el desarrollo científico y tecnológico en este campo y fomentar la colaboración internacional. RoboCup es el evento más importante de este tipo en el mundo, atrayendo a cientos de participantes y a miles de espectadores cada año. El comité organizador está integrado por la Federación Mexicana de Robótica; Patrocinadores mundiales: Aldebarán y Festo; Patrocinadores Platino: CONACYT (Consejo Nacional de Ciencia y Tecnología) y UNAM; Patrocinadores Oro: Instituto Nacional de Astrofísica Óptica y Electrónica (INAOE) y Universidad La Salle; Patrocinadores Plata: Facultad de Ingeniería de la UNAM, Universidad Popular Autónoma del Estado de Puebla (UPAEP), Instituto Tecnológico Autónomo de México (ITAM), Robotis, Instituto Tecnológico y de Estudios Superiores de Monterrey (ITESM) e Instituto Politécnico Nacional (IPN) ; Socios del evento: Grupo Fidalex, Red Nacional de Robótica y Mecatrónica (RobMec) y el Centro Internacional de exposiciones y convenciones (WTC).

Acerca de Innovation First International:
HEXBUG® es una línea de productos desarrollada por Innovation First Inc., distribuida y comercializada por Innovation First Labs, Inc., ambas subsidiarias de la compañía privada Innovation First International, Inc. La compañía fue fundada bajo el principio de que la innovación en etapas muy tempranas en el proceso de diseño, crea productos con diseños elegantes y sencillos.  Innovation First comenzó con la producción de circuitos electrónicos para robots móviles terrestres no tripulados y ahora es líder en la industria de los mercados de juguetes, educativos y de competencia robótica.

Las tres compañías subsidiarias más importantes para Innovation First International son VEX Robotics, Inc., Innovation First Labs, Inc. (creadores de HEXBUG® Criaturas Micro Robóticas), y RackSolutions, Inc. que suplen respectivamente tres segmentos de mercado: competencia robótica, consumidora y comercial, en el segmento de ventas de empresa a empresa.  Los  VEX® Robotics Design System son la plataforma líder para la educación en escuelas al nivel de secundaria y preparatoria además de competencia robótica. Al impulsar las actividades de la compañía en el área de ingeniería eléctrica y mecánica, la división RackSolutions trabaja en estrecha colaboración con los principales fabricantes de equipos originales de servidores para proporcionar soluciones de montaje y compatibilidad con la instalación de centros de datos de todos tamaños.

En 2009 la compañía estableció oficinas en Hong Kong y en Gran Bretaña para tener una mayor cobertura en el mercado global. Con avanzada tecnología y una planta metalúrgica propia dentro de la compañía, un centro de distribución y oficinas corporativas, ubicadas en un espacio de 52, 611 m2 en Greenville, Texas, Estados Unidos de América. La compañía está preparada para continuar su plan de expansión  y rápido crecimiento. Para mayor información por favor visite www.innovationfirst.com.

 

Teams From Canada, China, Mexico, New Zealand, Puerto Rico, Singapore And United States Shine The Brightest At The 2012 VEX Robotics Competition World Championship

April 23rd, 2012

More than 10,000 Middle School, High School & College Participants from Nearly 20 Countries Gathered to Compete in the World’s Fastest Growing Robotics Movement

STERLING HEIGHTS, Mich., April 23, 2012 – The Golden State grew a bit brighter this weekend as more than 10,000 participants comprised of middle school, high school and university students, educators and team mentors from nearly 20 countries around the globe showcased their smarts in the fierce three-day 2012 VEX Robotics Competition World Championship at the Anaheim Convention Center. After the final points were tallied, the winning alliance from each division was comprised of teams from Canada, China, Mexico, New Zealand, Puerto Rico, Singapore and the United States, who took home the coveted World Championship trophies.

Six hundred of the nearly 5,000 VEX Robotics Competition teams qualified to face-off in the robot ring against their toughest competitors at this year’s VEX Robotics Competition World Championship after battling in more than 300 local, regional and national tournaments around the world during the season. Beginning on Thursday, the global competition kicked off with preliminary qualification rounds. Friday morning, students took part in the opening ceremonies parade of nations, bearing their respective countries’ brilliant flags, followed by a series of intense head-to-head matches throughout the afternoon. The festivities reached a crescendo on Saturday as the division champion alliances worked together to defeat their competition in the Finals. Kicking-off the Finals, participants were set aglow by iLuminate, the awe-inspiring dance-in-the-dark sensation that took audiences by storm last summer on the hit television series “America’s Got Talent.” The performance was led by Miral Kotb, iLuminate founder and software engineer who developed the patent-pending wireless lighting technology.

The Tournament Champion Alliance from the Middle School Division was comprised of team 8066A, Atom, from Singapore; team 5199A, Shanghai Shibei Junior Middle School, from Shanghai, China; and team 2300B, Robinson Middle School B, from San Juan, Puerto Rico. The Tournament Champion Alliance from the High School Division was comprised of team 569, NHRC, from Murrieta, Calif.; team 2900A, SymbiOHsis, from Auckland, New Zealand; and team 2W, Robosavages, from Vancouver, British Columbia, Canada. The Tournament Champion from the College Division was team TGTZ1, from La Universidad Tecnológica de Gutierrez Zamora, in Veracruz, Mexico.

In addition, one team from each of the three divisions was presented with an Excellence Award, the highest honor in the VEX Robotics Competition, given to the teams with the most well-rounded VEX Robotics Program. Team 2177, The F.I.V.E, from Oconomowoc, Wis. took home the Middle School Excellence Award; team 3018, Techna Pwn Robotics, from Council Bluffs, Iowa took home the High School Excellence Award; and team TSM1, Semex1, from Tejupilco, Mexico took home the College Division Excellence Award.

“We worked so hard to get here, and our whole team rose to the challenge that was before us in ways we didn’t even know were possible,” said Vinayak Pillai from team 569, NHRC, part of the High School Division Tournament Champion Alliance from Murrieta, Calif. “Each year VEX Worlds gets bigger, becomes more impressive, and the competition gets fiercer. Even if we didn’t win today, this event is something that we will remember for the rest of our lives.”

“It is so inspiring to see the high-level of energy, dedication and professionalism that teams from around the world bring into the arena at the VEX Robotics Competition World Championship,” said Jason Morrella, president of the Robotics Education and Competition (REC) Foundation. “If the excitement we see each year at the VEX Robotics Competitions is anything compared to these kids’ in-classroom fervor for science, technology, engineering and math, these students are destined to succeed in any STEM related career of their choosing and become the leaders and innovators of our future.”

When students were not competing in the robot ring, they had the once-in-a-lifetime the chance to meet Nobel Prize Award Winner and Stanford University Professor Emeritus of Physics, Dr. Douglas D. Osheroff, who was present signing autographs and taking pictures alongside a VEX Claw Bot that held the gold medallion. Attendees were also inspired by replicas of NASA’s famous Mars Exploration Rovers Curiosity and Opportunity, which were on display during all three days of the competition. Additionally, FutureLab: The Innovation Expo gave young students hands on learning experiences to encourage them to consider studying scientific and technological ideas and processes involved with nanotechnology, deep space exploration, robotics, alternate energy, virtual reality and human genomics.

For those competitors eager to get a jump on next year’s robot designs, the 2012/2013 VEX Robotics Competition game Sack Attack was unveiled at the tournament on Saturday afternoon. The object of the game is to attain a higher score than your opponent by picking up colored bean bags and placing them in a scoring trough that runs the length of the field. Robots will also gain points for finishing in designated areas at the end of a match.

Partners and sponsors of the 2012 VEX Robotics Competition World Championship include Autodesk, NASA, EMC Corporation, the Northrop Grumman Foundation, Microchip Technology, intelitek, Robotics Academy at Carnegie Mellon University, Innovation First International, the United States Coast Guard Academy, the Technology Student Association, the CREATE Foundation and the FUTURE Foundation. In addition, VEX Robotics continually reaches students in the classroom through key partnerships with notable education-based organizations, Project Lead the Way (PLTW) and Technology Students Association (TSA).

In addition to the Excellence Awards and Middle School, High School and College Champion titles, several other technical and value-based awards were presented to the below listed teams and individuals in each program for excelling in the following categories:

Excellence:

  • Team 3018, Techna Pwn Robotics, from Council Bluffs, Iowa
  • Team 1200C, Technical Breakdown, from Neenah, Wisc
  • Team 1069E, Critical Mass, from Berthoud, Colo.
  • Team 4109, 808 Robotics, Pearl City, Hawaii
  • Team 2177, The F.I.V.E., from Oconomowoc, Wisc.
  • Team 169Y, The Cavalry, from Haverford, Pa.
  • Team TSM1, Semex1, Tejupilco, Mexico

Amaze

  • Team 720P, aMAX, from North Shore City, Auckland, New Zealand
  • Team 3057, Tenacious Tech, Mendham, N.J.
  • Team 1900W, Team GMA, College Park, Ga.
  • Team 404D, ECR 404D, from Woodland Hills, Calif.
  • Team 6966A, GONBOTZ, from Mexico
  • Team 80X, VEXMEN:X-23, from Exton, Pa.
  • Team TSEL, Selva, from Chiapas, Mexico

Build

  • Team 918B, Panther Bots, from Las Vegas, Nev.
  • Team 8066B, Zeus, from Singapore
  • Team 355B, APEX, from Batavia, Ill.
  • Team 2205A, The Pioneers, from Rio Piedras, Puerto Rico
  • Team 10D, Exothermic Imension, from Redmond, Wash.
  • Team 1069D, Palladium, from Berthoud, Colo.
  • Team MESS, aMEss, from North Shore City, New Zealand

Community

  • Team 8058A, The Future, from Singapore
  • Team 2931B, Prime, from Auckland, New Zealand
  • Team 36, Unidentified, from Bloomfield Hills, Mich.
  • Team 81A, VEXMEN: Apocalypse, from Downingtown, Pa.
  • Team 4191, Raptor Robotics, from Monticello, Utah
  • Team 542, WSH Robotics, from Cerritos, Calif.

Create

  • Team 8066C, Thor, from Singapore
  • Team 1001E, Comet Tech, from Greentown, Ind.
  • Team 2091, FMHS Robotics, from Flower Mound, Texas
  • Team 44, Green Egg Robotics, from Oakham, Mass.
  • Team 974, Hazardous, from Loveland, Colo.
  • Team 1471A, the Third Wave, from Fountain Hills, Ariz.
  • Team USU, Utah State University, from Logan, Utah

Design

  • Team 3876C, Arkham Asylum Members, from Longmont, Colo.
  • Team 3946A, Sun Devils, from Englewood, Colo.

Educate

  • Team 359A, Hawaiian Kids, from Waialua, Hawaii
  • Team 2273, Caribbean School – ADV MS, from Ponce, Puerto Rico

Energy

  • Team 1360, Vibots, from Brandon, Fla.
  • Team 80N, VEXMEN: Nightcrawler, from Exton, Pa.
  • Team 4740B, Elroudah2Robots, from Riyadh, Saudi Arabia
  • Team 5589A, Wesley1, from Hong Kong
  • Team 687N, Cams, from Carson, Calif.
  • Team 675A, RoboDragons, from Lawrenceville, Ga.

Innovate

  • Team 8066B, Zues, from Singapore
  • Team 575, Exothermic Haiku, from Redmond, Wash.
  • Team PVTO, Valle De Toluca from Santiaguito Tlalcilalcali Almoloya De Juarez, Mexico

Inspire

  • Team 24C, Super Sonic Sparks C, from New Windsor, Md.

Judges’

  • Team 4318B, Bahrain Unified Team 1, from Manama, Bahrain
  • Team 4131A, Bears, from Mexico City, Mexico
  • Team 3685B, Searider Robotics, from Waianae, Hawaii
  • Team 1241X, Theory6 Robotics, from Mississauga, Ontario, Canada
  • Team 5225A, E-Bots â•¥ – ions, from Ontario, Canada
  • Team 3116, Control Freaks, from Stevenage, United Kingdom
  • Team KTOR, Knights of the Olde Robotic, from Exton, Pa.

Promote

  • Team 1118 and 1119, Sweetch Robotics, from Mexico City, Mexico

Sportsmanship

  • Team 12W, Acme-VEXcellence, from McLean, Va.
  • Team 8061D, Thundercat9, from Singapore
  • Team 2921, Free Range Robotics, from North Shore City, Auckland, New Zealand
  • Team 2218B, UGHS Blackhawks, from San Juan, Puerto Rico
  • Team 2218A, UGHS Whitehawks, from San Juan, Puerto Rico
  • Team 2213D, Lucchetti Robotic, from Arecibo, Puerto Rico
  • Team NYIT, Bears, from Old Westbury, N.Y.

Support

  • Team 8068A, Isotope, from Singapore
  • Team 2281, MASTER1 Robotics Team Inc., from Morovis, Puerto Rico
  • Team 2213A, Lucchetti Robotic, from Arecibo, Puerto Rico
  • Team 7008B, PROROBE, from Porto Alegre, Brazil
  • Team 1200B, Mainframe Meltdown, from Neenah, Wis.
  • Team 2243B, Cupeyville School, from San Juan, Puerto Rico

Teamwork

  • Team 4119A, Kohala Middle School, from Kapaau, Hawaii
  • Team 394, Highlands Inter Robotics, from Pearl City, Hawaii
  • Team 1437Z, Patriot Robotics, from Calabasas, Calif.
  • Team 169A, The Cavalry, from Haverford, Pa.
  • Team 2616, Army of Two, from Cherry Hill, N.J.
  • Team 2616B, Black Tie Robotics, from Cherry Hill, N.J.

Think

  • Team 394B, Highlands Inter Robotics, from Pearl City, Hawaii
  • Team 4057C, SES-TSAN, from Hong Kong
  • Team 3129A, Green MacHHHHine,vfrom Mountain View, Calif.
  • Team 677, Montclair Robotics, from Montclair, N.J.
  • Team 1241Q, THEORY6, from Mississauga, Ontario, Canada
  • Team 79C, Krunch, from Tarpon Springs, Fla.
  • Team TFVZ, TSM2, from Tejupilco, Mexico

Robot Skills Champion

  • Team 8066A, Atom, from Singapore

Programming Skills Champion

  • Team 5225a, E-Bots  Pi-lons, from Oakville, Ontario, Canada

Autodesk Inventor Digital Prototyping Challenge

  • Team 550, AURA from Auckland, New Zealand

FUTURE Foundation Robot Construction Challenge

  • Team 341, Iron Eagles, from Severn, Md.

EMC Robotics Team/Club Website Challenge

  • Team 254, Cheesy Poofs, from San Jose, Calif.

RECF Team Educational Video

  • Team 3129A, Green MacHHHHine, Mountain View, Calif.

VRC Game Design Animation Challenge

  • Team 575, Exothermic Haiku, from Redmond, Wash.

Mentor of the Year

  • Betsy Lamb from Vextreme Velocity in Cranbrook, Mich.
  • Greg Cheslock from St. Mary Central High School in Neenah, Wisc.

Partner of the Year

  • Frank Flores accepted on behalf of the Northrop Grumman Foundation

Teacher of the Year

  • Alan Alessi from Team 2273, Caribbean School, Puerto Rico
  • Megan Connolly from Team 169, The Cavalry, from Haverford Pa.

Volunteer of the Year

  • Art Kimura & Renee Kimura from Hawaii
  • Bart Nash from Carver Robotics Club in Leesburg, Fl.
  • Greg Phillips from Governor Simcoe Secondary School in Ontario, Canada

STEM Hall of Fame Inductees

  • Dave Lavery, Program Executive for Solar System Exploration, NASA
  • Dr. Douglas Osheroff, co-recipient of the 1996 Nobel Prize in Physics, Professor at the Department of Physics at Stanford University
  • Miral Kotb, founder of iLuminate

For more information about the VEX Robotics World Championship and this year’s award winners, please visit RobotEvents.com/championship.

About REC Foundation

The REC Foundation, standing for Robotics Education and Competition, is a 501© (3) non-profit organization, supports robotics and technology events and programs that aim to inspire and motivate students to advance in STEM education. In addition to supporting competitions for some of the world’s leading robotics platforms and organizations including VEX, TSA, BOTBALL and BEST, the foundation also provides program support and workshops focused on technology and professional development for educators – including the RobotEvents.com community portal website which helps promote multiple high quality programs and provides online registration and event pages for hundreds of events around the world.

About VEX Robotics

VEX Robotics, Inc., a wholly owned subsidiary of Innovation First International, is a leading provider of educational robotics products to middle schools, high schools and colleges around the world. The VEX Robotics Design System, winner of the 2006 Best of Innovations Award at CES, was built from the ground up and designed to be an affordable, accessible and scalable platform used to teach science, technology, engineering and math education worldwide. The company has over 250 man years of experience supporting educational robotics programs and extensive engineering resources on two continents dedicated to the VEX Robotics platform. For more information on the VEX Robotics Design System, visit www.vexrobotics.com.

Download the full PDF of this press release here.

Mini-robot helps answer giant dinosaur questions

October 21st, 2011
Missing Attachment

When Ronald Fearing and Kevin Peterson, both engineers at the University of California in Berkeley, set out to create an addition to their previous innovations for military robotics, they didn't expect to stumble upon an ancient debate about prehistoric winged creatures. However, that's exactly what they did, according to a report in Wired.

The two main theories of the evolution of flight are the "trees-down" theory and the "ground-up" theory. The trees-down theory states that winged creatures used their wings to glide down from trees and other heights. The ground-up theory says that prehistoric birds used their wings to help them gather momentum while traversing inclined levels. Evidence via fossils has not yielded any solid conclusions.

When the two California-based engineers developed their DASH+Wings robot, a 25-gram machine, they realized it might be useful to help solve the debate.

DASH+Wings is a continuation of their six-legged robot called, DASH, an acronym for Dynamic Autonomous Sprawled Hexapod, which is one of multiple devices that the group has developed for U.S. military reconnaissance. Since the small, ground-based robots have difficulty in some terrain, especially those with steep inclines, the team decided to add wings to the robot. The propulsion from flapping wings was meant to help the devices conquer difficult terrain, Wired reported.

They soon called Robert Dudley, a paleobiologist at UC Berkeley, believing that their robot may be able to help settle the dinosaur debate.

The team then ran the robot through a series of tests which monitored its ability to climb inclines, run across flat services and glide. All of these tests were performed with and without wings. The results showed that the flapping wings helped with every test, especially gliding. As a result, the robot indirectly supports the trees-down theory, Peterson asserted. However, the conclusion has still not been reached.

"This study is a beautiful example of how relatively simple bio-inspired robots can address questions that are difficult or impossible to test in living organisms,” Brandon Jackson, an evolutionary biologist at the University of Montana in Missoula, told Wired.

Although the DASH+Wings robot has wings, it can't necessarily fly as well as other robotics. The Paraswift from Disney Research and the Swiss Federal Institute of Technology in Zurich has the ability to catapult out of a plane and use its paraglider to safely land on the ground, according to NewScientist.

The Bandit may be able to help children with autism spectrum disorders

October 19th, 2011
Missing Attachment

Typically robots are designed with a physical purpose, including manufacturing cars, performing delicate surgeries or aiding military officials perform daunting tasks behind enemy lines. However, recent innovations in robotics have led researchers to develop a sensitive side of humanoids in order to help children born with autism spectrum disorders, according to the Los Angeles Times.

Enter: The Bandit, developed by researchers and engineers at the University of Southern California.

Since many children with autism spectrum disorders have trouble reading and interpreting human expressions, machines seem to be a viable solution since they don't have any of these traits. Bandit is a simple, metallic-colored robot the size of a small child and has the hopes of winning the affection of children with mental or social disabilities, the news source reported.

Bandit has a moveable mouth and eyebrows with cameras that allow it to watch its playmates. Proximity sensors installed on its body gives it the ability to monitor how near children are and can back away if they get too close. The machine also has motor-powered arms which can mimic or lead children in a game of Simon Says. The humanoid can also blow bubbles or make sounds, depending on his current expressive mood, the Times noted.

Currently, only a few children have had the ability to play with Bandit, although the machine has shown positive results in helping them take turns and initiate playing with others. The problem isn't the technology. It just seems difficult to find parents who are willing to let their children experiment with a robotic machine.

Maja Mataric, the co-director of the Robotics Research Lab at USC, believes that Bandit could be a reality within five years. However, it is difficult to find the resources to conduct large-scale testing to see how long the benefits may last of if the social skills learned from the robot can be translated into real-life traits.

"Rigorous studies have to be conducted," Zachary Warren, the director of the Treatment and Research Institute for Autism Spectrum Disorders at Vanderbilt Universityin Nashville, told the LA Times. "That's how technology proves its worth."

According to the Center for Disease Control and Prevention, roughly 1 out of every 110 children is diagnosed with an autism spectrum disorder. By using developments in robotics, these children may be able to overcome some of their social handicaps that limit them from interacting with other individuals.

Meka Robotics creates anime-looking robotic head

October 14th, 2011
Missing Attachment

Developments in the robotics industry have led engineers, researchers and innovators to come up with hundreds of different types of robots, both humanoid and non-humanoid, that can perform thousands of different acts. While some can dance and others can help deliver cargo supplies to military forces behind enemy lines, others can act as if they have a life of their own. Meka Robotics' S2 Humanoid Head is one of these developments that could one day authentically express emotions between humans and robots, according to Extreme Tech.

Meka Robotics is a San Francisco-based company that specializes in creating humanoid machines that can work around people. The company has been developing robots for about four years and recently released its S2 Humanoid Head.

The head itself has a mobility range of seven degrees, which allow it to perform the fluid motions that can mimic those of a human. The machine also has two high-resolution cameras for eyes and has moveable ears that help express its mood by making it look happier or sadder, according to Aaron Edsinger, the founder of Meka Robotics.

The robot currently belongs to a professor at the University of Texas in Austin who is studying how the machine can be controlled using torque. Additionally, the professor wanted the human head to look like an anime-looking, young, female character with red hair and green eyes.

Meka Robotics also created an arm and a torso which can be connected to the head. These elements of the robot are particularly unique because they move with fluid motions. Every joint can sense when force is being applied to it and can react accordingly. The arm's movements are soft and make it look and feel more like a human, compared to traditional stiff movements of robots, according to Edsinger.

The humanoid head, along with a torso and arms, cost upwards of $300,000, Extreme tech noted.

Although this robot looks and moves similar to a human, it cannot talk. However, at the Pasadena City College, advancements in robotics have led to a machine that can detect the 800 most common errors that English-speakers make and be able to correct them and teach them how to speak properly, according to the Pasadena Star News.

If these two innovations were to combine, life-like robots that can speak may be the next step in robotics.

Japan initiates robotics program to save lives during disasters

October 14th, 2011
Missing Attachment

In response to the devastating tsunami that struck the country in March, Japan has announced its preparation to spend roughly $14 billion over five years on new innovations in robotics.

According to MSNBC, 2011 has been the costliest year for natural disasters in history, reportedly wreaking $265 billion in damages and overbearing the 2005 record of $220 billion worth of global damages. In response, Japanese engineers have been researching robotic aids that can be used to help reduce injuries and damage to individuals and structures in the event of such disasters.

Although Japan is well-known for its experience and knowledge in robotics, the country currently lacks military-grade machines that were able to help individuals during the tsunami. This struck a chord with many of the nation's engineers and inspired them to come up with three robotic devices that will be designed for disastrous events.

The first will be an exoskeleton suit that can be worn by trained rescuers. This device is called the HAL-5 Exoskeleton and is meant to help increase the strength and endurance of its wearer and help them perform more daunting tasks during physically demanding situations. The machine weighs roughly 50 pounds and can handle nearly three hours of continuous activities before its battery needs to be charged, according to Cyberdyne.

Engineers are also developing robots that can rescue people from under rubble, as well as machines that will be able to search for people under water.

The five-year project will begin in April 2012 and be managed by the Ministry of Science and Technology. The Fire and Disaster Management Agency and other local safety authorities will help the designers create products that would assist people during different types of natural disasters, CNET reported.

When these technologies are combined with other robotics, the lives of hundreds of people may be saved.

According to Wired, the U.S. has developed a unmanned helicopter that is specifically designed to bring cargo and supplies to areas that are difficult to access. If similar technologies are utilized in the event of a disaster, people may be able to be saved, or at least have necessary supplies brought to them so they can survive.

Robots play table tennis using complex algorithms

October 13th, 2011
Missing Attachment

Recent developments within the robotics industry have led engineers, scientists and software programmers to some ground-breaking innovations that can help change the world. Some humanoid robotic devices can help paraplegic individuals by allowing them to move robotic limbs, while others inventions grant robots the power of thought. Recently, researchers from Zhejiang University in East China have developed a newer humanoid machine capable of playing ping pong.

In their debut on October 9, Wu and Kong, two robotic machines, played a table tennis match at the university. Their names are derived from Sun Wukong, a character from a Chinese epic novel who represents agility and intelligence, according to Truth Dive.

The humanoids track the ping-pong balls using mounted cameras that can monitor 120 images per second. The images are then transmitted to the machine's processor unit which allows the robot to calculate where the ball will land according to its speed, trajectory and angle. The margin of error is only 2.5 millimeters for the calculations that take 50 to 100 milliseconds, the news source reported.

Although humans base their table tennis playing on intuition and experience, the robots are programmed to use complicated algorithms that generally come out to the same type of motion.

Each robot is slightly taller than 5 feet and weighs just more than 120 pounds. In their debut, the robots were dressed in traditional Chinese attire, and they each have arms, legs, eyes, ears and hair just like a human, Truth Dive noted.

"We tried to develop a robot that is capable of accurate control and instant, continuous response," Xiong Rong, the chief designer at Zhejiang University's robotics laboratory, told the news source. "Table tennis creates higher requirements for the robots in terms of reaction time, visual processing, identification and calculation."

Table tennis isn't the ultimate goal for the research team, but is just a way to demonstrate the nearly endless possibilities of the robotics industry. One day, they hope to have a more practical benefit to society by possibly creating a wave of new jobs.

Similar robotics innovations are being created every day. In Japan, researchers have developed a robot that can actually think for itself. If the machine is given a command that it doesn't understand, its processor can access the internet and conduct research to find out what the command is and how to fulfill it, according to AFP.

Combining calculated reactions with the ability of thought, robots will likely soon be able to learn how to perform a variety of tasks that may improve the lives of the humans they serve.

Robotic deer aim to minimize after-hour hunting

October 11th, 2011
Missing Attachment

Animal poachers continue to be a problem across the globe, including in the United States, as hunting becomes more popular among individuals. In Salt Lake City, hunting after hours is becoming a growing, and dangerous, problem. As an attempt to lower the number of poachers and issue citations for those that disobey the law, engineers in the robotics industry have created robotic deer to mimic the movements of real dear, according to the Huffington Post.

Government officials around the nation have been using machines like this to help uphold the law. Several of the deer have needed to be replaced since they have been shot more than 1,000 times.

"It's a time of year when some [Utah residents] can't resist the sight of a big buck on the side of the road – even if shooting hours are over for the day," Amy Canning, a spokeswoman for the Utah Division of Wildlife Resources, told the news source.

The law states that hunting is not allowed between 30 minutes after sunset until 30 minutes before sunrise.

Government officials will often set up the robotic deer in an area where the animals are commonly seen and camp out in a bush nearby that is out of danger and sight. These officials will wait until someone comes to shoot the deer, whether with a bow or a gun, until they expose themselves. To make the deer look as life-like as possible, the trap-setters will robotically move the machine's tail and head to mimic the motions of a real animal, the news source reported.

No matter what hunting device is used, the hunters will be charged with a class B misdemeanor and be punished with a fine up to $1,000 and up to six months in jail.

Not only does shooting deer on the side of the road potentially land individuals in jail, but it also negatively impacts the hunting community as a whole.

"If somebody gets caught shooting the deer from the road, it ruins their reputation as a hunter," Lieutenant Bill Bruce of the Indiana Department of Natural Resources told the news source. “Their name goes up on the wall of shame among local hunters."

Advancements in the robotics industry have been able to help law enforcement officials in a number of ways. In Wilmington, North Carolina, officials had a machine break a window during a gunfight to ensure that nobody got hurt, according to the Star News. With robotics becoming more prevalent among law enforcement, fewer individuals are likely to be injured in dangerous situations and the law can be upheld.

First unmanned robo-helicopter can help bring supplies to soldiers behind enemy lines

October 10th, 2011
Missing Attachment

Although military conflicts remain an unfortunate reality, there has been a wave of recent technological innovations designed to spare human lives on the battle field. Military engineers are now looking for ways to evolve beyond traditional military supply vehicles and remove soldiers from the equation. Thanks to the defense company, Lockheed Martin, and its collaboration with the Connecticut-based aerospace agency, Kaman, delivering goods to soldiers in combat behind enemy lines may become easier with the next few years.

Enter: The K-MAX helicopter.

This helicopter demonstrates some of the newest developments in the robotics industry as it can be flown without a human pilot in the cockpit, according to a report from Wired. Although this isn't the first unmanned helicopter to be deployed by the United States military, it is the first robotic helicopter designed solely for cargo operations and missions. The K-MAX is strong enough to carry more than 2 tons when it is at 15,000 feet, or it can transport 3 tons when it is flying at sea-level.

Traditionally, it has been difficult for human-operated vehicles to get behind enemy lines to bring supplies or medical aid to wounded soldiers. This is largely due to challenging terrain that lacks landing strips large enough for commercial airline jets but instead only allows small helicopters to bounce around from one destination to another, the news source reported.

Additionally, the desert environments can be awful on helicopters as the dust can interfere with the vision of the pilots, according to Wired. However, with unmanned helicopters, vehicle technicians can simply punch in a destination and the robot will travel on its own.

It's not like these helicopters are going into a friendly environment, either. They are flying into a war zone and are forced to evade rocket-propelled grenades and other obstacles. By having a robotic device fly into the danger zone, the human toll of a potential attack will greatly be reduced.

This also isn't the only robotic device to bring in cargo and supplies to the military. The BigDog developed by Boston Dynamics is a ground cargo-carrier that can haul up 240 pounds of supplies, but can only travel up to slightly fewer than 13 miles, according to CNET. With both of these unmanned robotic devices together, the ability to bring necessary supplies to soldiers beyond enemy lines may be able to be done with less assistance from humans.