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Vex Robotics Bridge Battle Competition

The game "Bridge Battle" was first played at the Asian Robotics League (ARL) Championship held
October 18-19 in Seoul, Korea at the COEX Convention and Exhibition Center. "Bridge Battle", a
unique game based on the popular VEX Robotics Design System, was created at the request of ARL
organizers for their inaugural competition that featured more than 400 students representing 100
high school teams from six countries including China, Hong Kong, Singapore, Taiwan, Japan and Korea.
This challenging team-based game puts students' engineering and technology skills to the test as they
aim to build the most innovative robots possible and work together to obtain the most points possible.
We are happy to allow any organization with the time, energy and resources to organize a robotics
event of any scale to use the Bridge Battle game free of charge.
Vex Bridge Battle Game Animation
Bridge Battle is played on a 12'x12' square field configured as seen
above. Two alliances - one "red" and one "blue" - composed of two teams
each, compete in a match. Matches consist of a twenty-second autonomous
period followed by two minutes of driver-controlled play.
The object of the game is to attain a higher score than your opponent alliance
by placing tennis balls and bonus balls into goals. In addition, an alliance
can earn additional points by "parking" robots on either of the two platforms.
A bonus is awarded to the alliance that has the most total points at the
end of the Autonomous Period.
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There are a total of seventy-seven (77) tennis balls available as scoring
objects in Bridge Battle. Sixty-one (61) of these tennis balls will be found
on the field, while eight (8) will be available to each alliance prior to
the match. Three (3) of the sixty-one tennis balls on the field are bonus
balls.
Each robot (no larger than 18"x18"x18" to start) begins a match touching
one of the colored alliance station tiles for their alliance. There are
two rectangular bin shaped goals designated for each alliance, at a height
of 14.5" off the ground. These four goals effectively divide the field into
two halves, with less than 12" of clearance for robots to pass underneath.
Alliances can earn additional points at the conclusion of a match by having
one or two of their robots "parked" on either of the 3/4" high, 15" square
scoring platforms located on the far side of the field.
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| Bridge Battle Action |
Bridge Battle Points |
| Autonomous Period Bonus |
5 points |
| Tennis Ball in Goal |
1 point |
| Bonus Ball in Goal |
5 points |
| Robot Parked on Platform |
5 points |
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