# Highrise

## VEX Highrise Game Details

VEX IQ Challenge Highrise is played on a 4’x8’ rectangular field configured as seen above. Two robots work collaboratively, as an alliance, to score points in *Teamwork Challenge* matches of 60 seconds in length. Teams can also participate in two additional challenges; The *Robot Skills Challenge*, where one robot takes the field to score as many points as possible under driver control; and The *Programming Skills Challenge*, where one robot scores as many points as possible autonomously, without any driver inputs.

The object of the game is to attain the highest possible score by Scoring Cubes in the Scoring Zone and by building Highrises of Cubes of the same color on the Highrise Bases.

There are a total of thirty-six (36) Cubes, twelve (12) of each color, available as Scoring Objects in the game. There is one (1) Scoring Zone and three (3) Highrise Bases on the field. Each Robot (smaller than 13”x19”x15” to start) begins a match on one of two Starting Positions.

Each Cube Scored in the Scoring Zone is worth a point value equal to the Highrise Height of the same color as the Cube. That is, if a team builds a Highrise of 3 red Scoring Cubes on the Highrise Base, a red cube in the Scoring Zone is worth 3 points.

## VEX Highrise Registration & Event Info

Visit the RobotEvents page for the VEX IQ Challenge to find an event near you, register a team, volunteer, and more.

## VEX Highrise Documents & Downloads

- VEX IQ Challenge Highrise - Game Manual (updated 7/30/14)

- VEX IQ Challenge Highrise - Game Appendix (updated 7/30/14)

- VEX IQ Challenge Highrise - Field Appendix (PDF, updated 4/25/14)

- VEX IQ Challenge Highrise - One Page Game Description (PDF, updated 4/25/14)