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VEX Robotics Research

VEX Robotics Research

 

VEX Robotics Instructor

Putting Research Into Practice

Teach with confidence. VEX STEM Labs and curricula are research-based STEM programs developed by teachers for teachers and backed by proven results. The purpose of the articles below is to provide teachers and district administrators with information about the research-based instructional strategies and approaches used in VEX products and solutions.

Topic Platform Article
Teacher Perceptions of an Educational Robotics Professional Development Program 123 Icon GO Icon IQ Icon EXP Icon V5 Icon VR Icon Harter, L., McKenna, J. & Van Campenhout, R. (2023). Teacher Perceptions of an Educational Robotics Professional Development Program. In . Elizabeth Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2062-2068). New Orleans, LA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 27, 2023 from https://www.learntechlib.org/primary/p/222223 (external link)
Catching Up: An Observational Study of Underserved Primary and Secondary Student Mindsets When Introduced to Educational Robotics GO Icon deBruyn J., & Campenhout R. (2022) Catching Up: An Observational Study of Underserved Primary and Secondary Student Mindsets When Introduced to Educational Robotics ISSN: 2435-1202 – The IAFOR Conference on Educational Research & Innovation: 2022 Official Conference Proceedings https://doi.org/10.22492/issn.2435-1202.2022.23 (external link)
Switch Mode: A Visual Programming Approach for Transitioning from Block-based to Text-based Programming VR Icon Lin, Y., Weintrop, D., & McKenna, J. (2022, March). Switch Mode: A Visual Programming Approach for Transitioning from Block-based to Text-based Programming. In Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 2 (pp. 1262-1262) (external link)
Teaching Computer Science 123 Icon GO Icon IQ Icon V5 Icon VR Icon Using VEX Robotics To Teach Computer Science
Teaching Educational Robotics 123 Icon GO Icon IQ Icon V5 Icon VR Icon Why Teach Educational Robotics?
Foundational Research - VEX IQ and VEX V5 STEM Labs IQ Icon V5 Icon Supporting Active Learning with IQ & V5 STEM Labs
Foundational Research - VEX 123 and VEX GO STEM Labs 123 Icon GO Icon Supporting Active Learning with 123 & GO STEM Labs
Foundational Research - CS Level 1 - Blocks Course VR Icon Teaching and Learning Computer Science with VEXcode VR
Block-based Programming 123 Icon GO Icon IQ Icon V5 Icon VR Icon Why Teach Programming with Blocks
Social Emotional Learning with VEX 123 123 Icon Social Emotional Learning and Robotics: Authentic Integration with VEX 123
Hybrid Learning with VEX GO GO Icon Hybrid Learning with VEX GO
VEX V5 Workcell: Industrial Robotic Arm Model for STEM Education V5 Icon VEX V5 Workcell: Industrial Robotic Arm Model for STEM Education
VEX V5 Workcell: Industrial Robotic Arm Model for STEM Education (Other) V5 Icon Sirinterlikci, A., & McKenna, J., & Harter, L. (2022, August), VEX V5 Workcell: Industrial Robotic Arm Model for STEM Education (Other) Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. https://peer.asee.org/41261 (external link)
Improving Student Attitudes Toward STEM GO Icon Improving Student Attitudes Toward STEM: Finding from a VEX GO Curriculum
VR Insights and Implications VR Icon A Virtual Robotic Solution: Insights from Implementation and Implications for the Future
Supporting Literacy and Math with VEX 123 123 Icon Using VEX 123 to Support Teaching Literacy and Mathematical Thinking
Supporting Literacy and Math with VEX GO GO Icon Using VEX GO To Support Teaching Literacy and Mathematical Thinking
Insights from Teaching with a Virtual Robotic Solution During the Pandemic VR Icon Insights from Teaching with a Virtual Robotic Solution During the Pandemic: A Mixed-Methods Inquiry (external link)
Teaching the M in STEM with Robotics: Exploring Understanding by Design for Curriculum Development to Teach Math Concepts Using Robotics GO Icon Harter, Lauren. “Teaching the M in STEM with Robotics: Exploring Understanding by Design for Curriculum Development to Teach Math Concepts Using Robotics.” Proceedings of The IAFOR Conference on Educational Research & Innovation, Washington, DC, 2022 (external link)
Supporting Multiple Programming Approaches in Early Elementary School Computer Science Education 123 Icon GO Icon Lin, Y., Weintrop, D. & McKenna, J. “Supporting Multiple Programming Approaches in Early Elementary School Computer Science Education.” Poster presented at The Conference on Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), Philadelphia, PA, 2022 (coming soon, external link)
Exploring the Child-Robot Interaction with Programming in Mind 123 Icon Lin, Y. “Exploring the Child-Robot Interaction with Programming in Mind: Bridging Physical and Virtual Programming for Young Children.” In Interaction Design and children (IDC ‘22). Association for Computing Machinery, New York, NY, USA, 683-686 (external link)
Fostering Communities of Practice: Insights from an Online Educational Robotics Professional Development Pilot PD+ Icon 123 Icon IQ Icon Harter, L. & McKenna, J. “Fostering Communities of Practice: Insights from an Online Educational Robotics Professional Development Pilot.” Proceedings of the IARIA 2022, Porto, Portugal, 2022. (external link)
Engineering Notebook IQ Icon EXP Icon V5 Icon The Engineering Notebook as a Learning Tool
Implementing STEM and Computational Thinking 123 Icon GO Icon IQ Icon Clear Creek Independent School District Case Study
K-12 Implementation 123 Icon GO Icon IQ Icon EXP Icon V5 Icon VR Icon Barbados Case Study
K-12 Implementation 123 Icon GO Icon IQ Icon EXP Icon V5 Icon VR Icon Woodland Hills School District Case Study
Learning Robot Programming Anywhere: VEXcode VR (Other) VR Icon Sirinterlikci, A., & McKenna, J., & Lin, Y., & Oravec, R., & Harter, L. (2022, August), Learning Robot Programming Anywhere: VEXcode VR (Other) Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. https://peer.asee.org/41259 (external link)
VEX Insights Collaboration and Learning in a CS Classroom 123 Icon GO Icon IQ Icon EXP Icon V5 Icon VR Icon Collaboration and Learning in a CS Classroom
Implementing the VEX Continuum in the Classroom 123 Icon GO Icon IQ Icon V5 Icon VR Icon Thailand Case Study
Professional Development PD+ Icon Effective Professional Development with VEX Professional Development Plus Training Courses
Transitioning from Blocks to Text with VEXcode VR Switch VR Icon Using VEXcode VR Switch to Transition from Blocks to Text-Based Coding
Connecting STEM Labs and Universal Design for Learning (UDL) 123 Icon GO Icon IQ Icon EXP Icon Using Curriculum Design to Improve Accessibility in Computer Science
Switch Mode VR Icon Lin, Y., Weintrop, D., & Mckenna, J. (2023, June). Switch Mode: Building a middle ground between Block-based and Text-based programming. In Proceedings of the 2023 Symposium on Learning, Design and Technology (pp. 114-118). (external link)
VEX Professional Development Plus PD+ Icon 123 Icon GO Icon IQ Icon EXP Icon V5 Icon VR Icon VEX Professional Development Plus at Woodland Hills School District