VEX Robotics and COVID-19

Click here for Frequently Asked Questions regarding VEX Robotics and COVID-19.

VEX Robotics is still shipping orders in accordance with our shipping policies and timelines. To best serve our customers, any freight orders will require manual confirmation in advance that you are still able to receive shipments.

If you have any questions or require special considerations, such as changing a shipping address on an existing order, please don't hesitate to contact sales@vex.com or 903-453-0802.

VEX Robotics and COVID-19

Click here for Frequently Asked Questions regarding VEX Robotics and COVID-19.

VEX Robotics and COVID-19

Click here for Frequently Asked Questions regarding VEX Robotics and COVID-19.

To best serve our customers, any freight orders will require manual confirmation in advance that you are still able to receive shipments.

If you have any questions or require special considerations, such as changing a shipping address on an existing order, please don't hesitate to contact eusales@vex.com or 00 44 1925 251038.

VEX Robotics and COVID-19

Click here for Frequently Asked Questions regarding VEX Robotics and COVID-19.

To best serve our customers, any freight orders will require manual confirmation in advance that you are still able to receive shipments.

If you have any questions or require special considerations, such as changing a shipping address on an existing order, please don't hesitate to contact eusales@vex.com or 00 44 1925 251038.

VEX Robotics and COVID-19

Click here for Frequently Asked Questions regarding VEX Robotics and COVID-19.

To best serve our customers, any freight orders will require manual confirmation in advance that you are still able to receive shipments.

If you have any questions or require special considerations, such as changing a shipping address on an existing order, please don't hesitate to contact auinfo@vex.com or 61 08 8326 5500.

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VEXcode VR

Learn Computer Science at home without a robot.

Go to vr.vex.com

Easy to get started

VEXcode VR lets you code a virtual robot using a block based coding environment powered by Scratch Blocks. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and V5 robots. We all know that robots make Computer Science (CS) come to life with real world applications. Now STEM learning can continue while at home for students, teachers and mentors with no access to their VEX robots.

Robots make computer science more fun

We know there are many online coding options available. We all know that robots motivate kids to learn. VEX Robotics and VEXcode are providing opportunities for students of all ages to participate in learning the code that makes these robots work. VEX makes computer science and STEM come to life through collaborations, hands-on projects, and engaging experiences. From classrooms to competitions, VEXcode helps to create the next generation of innovators.

Why VEXcode VR?


  1. Developing coding solutions with a robot provides a relevant context for engaging students in CS.

  2. Robots with sensors and physics integrate CS into STEM.

  3. Virtual Playgrounds help to contextualize STEM learning and authentic student inquiry.

  4. Activities provide a structured and approachable STEM learning experience.

  5. VEXcode VR knowledge and principles translate directly to VEX 123, GO, IQ, and V5.

Web Based

No software installations required. VEXcode VR works in all major desktop and tablet browsers.

Virtual Robots

These robots are pre-built. Use drivetrains to navigate. Use sensors to help solve mazes. Use pen features on the art canvas to code a creative drawing. Use the new electromagnet to interact with game objects in challenges.

Virtual Playgrounds

Choose from different virtual 3D playgrounds to take advantage of the virtual robot’s features. Control your point of view as the robot runs your code. Playgrounds include a grid world, an art canvas, and a walled maze. Many more will be added.

Challenges & Activities

Our team of education experts created easy to follow activities that can be implemented easily. Activities are in Google Docs, so teachers can add to or edit the activities.

Live Dashboard

Visualize data on the playgrounds dashboard.


    Changes for 5/28:
  • Initial VR Python release
  • Resolved issue with the remainder (modulo) operator in VR Blocks
  • Updated the Castle Crasher playgrounds to have wider red borders to help prevent robots from falling off the edge while using the down eye sensor
  • Resolved issue with wall phasing in the Dynamic Maze playground
  • Improved information in the VR Blocks help docs
  • Resolved issue with robot drifting to the side after picking up a disk while moving
  • Added beta support for German, Lithuanian, Finnish, and Turkish languages
  • Added 7 new tutorial videos
    • Loading on ChromeOS
    • Saving on ChromeOS
    • Moving and removing blocks
    • Saving on macOS
    • Loading on macOS
    • Saving on Windows
    • Storing data

    Changes for 4/29:
  • Resolved an issue where timer did not pause in-between steps when stepping through a project
  • Resolved an issue with block parameter inputs showing up blank on generated PDF documents from the 'Share' feature
  • Added help data for the 'set print color' block
  • Updated help data for printing blocks, eye sensing blocks, and 'distance found an object' block
  • Resolved an issue with default value variables disappearing from the monitor console when running a program
  • Added additional reserved words to the VEXcode prohibited variable names list
  • Improved Russian language translations
  • Playgrounds: Resolved an issue with the Playground border being cut off in top view for Castle Crasher Playgrounds
  • Playgrounds: Resolved an issue with the Playground view not appearing fully when toggling the dashboard in chase view

  • Changes for 4/24:
  • Added the "Monitor" feature to VEXcode VR:
    • Sensor reporter block monitoring
    • Global variable monitoring
    • Displaying text and values to the Print Console
    • Saving Print Console output to a text file
  • Implemented VEXcode VR loading performance improvements
  • Implemented "Feedback" system logging and reporting for errors related to Playgrounds loading
  • Implemented automatic Playground selection in example projects
  • Increased List and 2D List maximum size to 20 for each dimension
  • Added beta support for Russian language
  • Improved 'turn to heading' behavior on the VR Robot to always turn the shortest distance
  • Adjusted behavior on Disk Maze and Wall Maze so the starting locations no longer report the color green
  • Added new tutorial videos:
    • Driving Forward and Backwards
    • Turning
    • Using Examples
    • Using Help
    • Using Loops
    • My Blocks
    • Using Activities and Resources
  • Added new Playgrounds:
    • Dynamic Wall Maze: Randomized wall maze layouts on each reset
    • Dynamic Castle Crasher: Randomized castle layouts on each reset
    • Disk Mover: Simpler electromagnet and disk activities

    Changes for 4/16:
  • Playground selection now saved with Project files
  • Playgrounds: Fixed issues with Bumper not detecting walls at high speeds
  • Playgrounds: Fixed issues with Bumper values not updating between resets
  • Playgrounds: Increased red “danger area” in Castle Crasher

  • Changes for 4/14:
  • Added an unsaved work notification when a user navigates away from the page with unsaved changes
  • Resolved an issue with the language switching dropdown menu in Safari
  • Added Sensing subcategories labels to the toolbox to help organize toolbox reporter blocks
  • Added a "not currently supported" dialog to Chrome Browser on iOS/iPadOS due to file saving issues
  • Resolved an issue where blocks may disappear when adding or duplicating blocks to an existing project
  • Fixed an issue where Help documentation was incorrect for "Motor is done" blocks
  • Playgrounds: Resolved an issue where Disks may not be detected momentarily when the drivetrain comes to a stop

  • Changes for 4/10:
  • Adjusted blinking speed to increase visibility with "Step" and highlight execution features
  • Adjusted behavior where "When Started" will blink when highlight execution of a project
  • Adjusted behavior for the "Step" feature to automatically step through the "When Started" block and save the need for an additional "Step" action
  • Resolved an issue where a project would always "Stop" after completing the last command in the "When Started" stack
  • Updated the icon in the toolbar for the "Playground" button
  • Playgrounds: Corrected the hazard border on the "Castle Crasher" Playground to be red instead of yellow

  • Changes for 4/9
  • Added support for Electromagnet device
  • Added support for Bumper Sensors
  • Added feature to "Step" through code one block at a time
  • Added code highlight execution feature to indicate program flow by highlighting blocks
    • Blocks will be highlighted to indicate they're next to run when the step button is pressed
    • Blocking commands (such as Wait, Drive for Distance, etc.) will blink until completed
  • Added feature to automatically select the Project Name text box when renaming a Project
  • Added "Activities" button to top menu bar next to tutorials to provide quick access to VEXcode VR activity
  • Resolved an issue with "My Blocks" not appearing correctly in the toolbox after loading a project
  • Resolved an issue with random text appearing while dragging blocks in the workspace
  • Playgrounds: Added two Bumper Sensors to the VR Robot model
  • Playgrounds: Added Bumper Sensor values to the Dashboard
  • Playgrounds: Added new "Disk Transport" Playground, best for trying out the Electromagnet
  • Playgrounds: Added new "Castle Crasher" Playground, fun level for knocking over and pushing objects (just avoid falling off the Playground!)

  • Changes for 4/8
  • Added educator resources to https://education.vex.com/vr/
    • A pacing guide for all the activities with CS standards addressed
    • An email home that teachers can send parents that talks about VEXcode VR
    • Answers to all the levels in each activities

    Changes for 4/7
  • Changed valid range of drive/turn velocity blocks to -100 to 100
  • Fixed issue where share feature was not working in Safari (iPadOS/macOS)
  • Fixed issue where the bottom of the help content was cut of at the bottom on Android tablets
  • Playgrounds: Fixed issue with low UI text quality and text getting cut off on some screens

  • Changes for 4/6
  • Fixed issue with unwanted text seletion in Safari
  • Added privacy policy link to about dialog
  • Playgrounds: Added start/stop button in Playground window
  • Playgrounds: Default to top view camera
  • Playgrounds: Fix for Pen feature not drawing properly in Wall Maze
  • Playgrounds: Fix for showing the full table in "Top View" when Dashboard is open

  • Changes for 4/3
  • Fix issue with warning on Chrome on iOS
  • Added My Blocks feature
  • Added "Brain" timer blocks
  • Added loading screens to Playground window (should prevent "black screen" issues)

  • Changes for 4/2:
  • Initial Release